Home>kogNews> A review of the strongest heroes in each King of Glory season! Was Miyamoto the first "god"? Lan's ban rate once reached 98% >

A review of the strongest heroes in each King of Glory season! Was Miyamoto the first "god"? Lan's ban rate once reached 98%

Like and follow, don't get lost in the game~

Hello everyone, I'm Game Xiaodi.

Recently, a hot topic in the King's Camp is the discussion about the strongest heroes of each season. As a veteran player, I really have a lot to talk about on this subject. King of Glory has had over forty seasons now, and almost every season has one or two heroes that are so overwhelmingly strong that picking them basically guarantees a win. We often call these heroes "version sons". In this episode, let's review the version sons in my mind over the years.

Season 1: Miyamoto Musashi

If you ask who was the earliest "god" in King of Glory, it must be the original Miyamoto Musashi. In Season 1, the game had just been released, so there was no mature concept of hero tier lists. By today's standards, Miyamoto was absolutely the T0 of T0s. His first skill could knock down projectiles, his ultimate locked on and directly landed with slow and damage, and his second skill could infinitely refresh dashes. In team fights, taking on three or five enemies alone was a common occurrence.

Some veteran players may remember that the original Miyamoto's ultimate was called "Niten Ichi-ryu", which provided slow and damage bonus upon landing. Combined with Flash, it was almost impossible to counter. The only hero that could match him in a duel was Li Bai, who had lifesteal on his ultimate. Later, Miyamoto entered a phase of constant adjustments, with nerfs every season, but he still stood strong. There was even a saying: "Every season has a new god, but every season nerfs Miyamoto", which fully demonstrates his strength. After that, he got a rework and lost his former glory. Now he's just an average hero. In Xiaodi's opinion, the dominance of the original Miyamoto is hard to replicate with any later version son.

Season 22: Lan

Lan was actually released in Season 21, but at that time, aside from his touching CG, his in-game performance was not great, with a win rate below 40% at one point. However, after several adjustments and player adaptation, Lan quickly rose to prominence. Let me show you a set of data: Lan's ban rate once reached nearly 98%, which is an unprecedented and likely unrepeatable achievement. Even the current season's "Liu Er" has a maximum ban rate of only around 70%.

The core reason was his second skill. As long as the cooldown was well managed, Lan could spin almost infinitely among enemy heroes, creating a whirlwind-like effect. At that time, people said the more enemies there were, the more excited Lan became. Later, the hybrid tank build made him both tanky and damaging, and he enjoyed a period of glory. This directly propelled him into the ranks of jungle kings.

Season 32: Zhao Huai Zhen and Ji Xiaoman

Season 32 was definitely a legendary season, because during this time, Zhao Huai Zhen and Ji Xiaoman were released one after another. It might be the most memorable season for many. At that time, the "Three-Body" concept was trending, so these two heroes, with their exaggerated mechanics, were once classified as "Three-Body People", while other older heroes were called "Primitives". However, the good side was that this led to reworks and buffs for some older heroes in King of Glory.

Zhao Huai Zhen's gameplay was not complicated; he only had three skills. But his mechanics were indeed exaggerated. His basic attacks could stick to enemies for sustained damage, he had crowd control immunity, could redirect enemy movement, and his ultimate could absorb projectiles, making him a natural counter to all ranged heroes. Combined with the map adjustments and other environmental factors at the time, Zhao Huai Zhen had every advantage—right place, right time, and right people.

As for Ji Xiaoman, she was even more exaggerated. Her skills were incredibly versatile; her first and second skills could combine into four different combo moves, and she also had some untargetable mechanics, which were later changed to crowd control immunity. She was essentially a combination of mobility, burst damage, and crowd control. In the laning phase, almost no one could suppress her. Even now, when Ji Xiaoman's strength has been significantly reduced, with normal economy she can still kill a full-health Eileen with a full combo, leaving Eileen almost no chance to fight back. How do I know? Because Xiaodi was that Eileen.

Of course, there are many more such heroes. Due to space limitations, I can't introduce them all. Xiaodi has also found some data charts; you can see how exaggerated they are.

That's all for the content. If you found it interesting, please give a like to support me. If you have anything to say, ask, or want to see, leave a comment below—I'll read them all!

No game unknown, no matter unlearned; I am Xiaodi, let's chat freely!

[This article has been declared original, protected by copyright. No reproduction without permission.]

Comment (0)
No data