AG Super Play triumphed over LGD with a 3-0 score, marking their first win in the third round of Group S. While AG's dominance has waned compared to the past, their current state suggests that qualifying for the winner's bracket is not an issue!In the match against LGD, Zhongyi's choice of a semi-tank damage build for three consecutive games led to some criticism from fans. So, is Zhongyi's itemization an exploration of the new version, or has it truly become the "best answer" for the current meta?
By closely observing the pick rate of the red knife after the season update, it's evident that more and more junglers are opting for it, including some previous blue-collar junglers. The main reason for this shift is the nerf to the farming speed of tank builds. In KPL matches, junglers often bear part of the responsibility for vision in addition to farming and ganking. If they build tanky early on, their farming speed slows down, making it difficult to provide timely vision support to teammates in securing neutral resources. Furthermore, if they get into trouble without health packs or lifesteal, they must return home, hindering their development speed.
Zhongyi's itemization in the first two games was quite clever, utilizing a tank knife combined with the doomsday item to ensure both farming efficiency and solid vision control. What does vision control mean? It refers to the ability to contest vision. Regular tank junglers possess decent vision capabilities, but without support from teammates, they lack true vision control.
Taking the second game as an example, facing a double front-line composition of Kai and Su Lie, Mengqi could achieve vision by going pure tank, but the enemy's two frontliners could freely contest vision against a tanky Mengqi. However, once he built the doomsday item, the situation changed. For instance, at 10 minutes and 2 seconds, Mengqi chased Su Lie, pushing the vision from the dragon pit into the enemy's red zone, clearly demonstrating vision control.
It's hard to definitively say that Zhongyi's itemization is the most suitable, but it's undeniable that his experimentation with new builds has yielded positive results. As a side note, while some extreme fans of Xiao Pang can be quite irritating, at least they don't attack players from Wolf Team. What does it mean when AG's fans attack Zhongyi while turning their blades inward?
Since his rework, Shen Mengxi has once again become a T0 mage hero. Although he has faced some nerfs in between, he remains a popular choice for climbing the ranks, making him worth practicing. Shen Mengxi's strength in the early to mid-game is exceptionally high; his second skill not only provides reliable crowd control but also allows for long-distance mobility through its explosion effect. Early on, pairing with a strong jungler to invade the enemy's jungle can quickly take control of their resources, allowing our jungler to suppress the opponent. Once the rhythm is established, victory in the mid-game is almost certain.
If the game inadvertently drags into the late stages, Shen Mengxi's damage can be explosive; a simple combination of his second and first skills can severely damage squishy marksmen, and the high burst damage of his ultimate can instill fear in enemy heroes.